Welcome to Scoundrel

A Single Player Roguelike Card Game by Zach Gage and Kurt Bieg

This version coded in GameMaker by David Donarumo


This version uses the original rules such as the point system and an ace doing 14 damage. As such, I've included a modified version of those rules, modified from original PDF rules by Zach Gage and Kurt Bieg.

Setup

Scoundrel is played with a standard deck of playing cards with some cards removed.  All Jokers, Red Face Cards and Red Aces, they are not used in this game.  The remaining cards are shuffled and placed in a pile face down on the left. This deck is called the Dungeon. You start with 20 health.

Rules

The 26 Clubs and Spades in the deck are Monsters. Their damage is equal to their ordered value. Ace is 14. 

The 9 Diamonds in the deck are Weapons. Each weapon does as much damage as its value. All weapons in Scoundrel are binding. 

The 9 Hearts in the deck are Health Potions. You may only use one health potion each turn, even if you pull two. The second potion you pull is simply discarded. You may not restore your life beyond your starting 20 health. 

The discard deck is located on the right hand side. Cards are discarded face down. The Game ends when either your life reaches 0 or you make your way through the entire Dungeon, killing all monsters in the process.

Scoring

If your life has reached zero, all the remaining monsters in the Dungeon are added together and their total is subtracted from your life, this negative value is your score. If you have made your way through the entire dungeon, your score is your positive life, or if your life is 20, and your last card was a health potion, your life + the value of that potion.

Gameplay

On your first and every turn, the first 4 cards face up in front of you make your room.  You may Run from the Room if you wish. If you choose to run, all four cards are placed at the bottom of the Dungeon. While you may run from as many Rooms as you want, you may not run from two Rooms in a row.  If you choose not to avoid the Room, one by one, you must face 3 of the four cards it contains. Take them one at a time.

If you chose a Weapon:

You must equip it. If you had a previous Weapon equipped, it and any Monsters on it are discarded.

If you chose a Health Potion:

Its value is added to your health, and the card then discarded. Your health may not exceed 20, and you may not use more than one Health Potion per turn. If you take two Health Potions on a single turn, the second is simply discarded, adding nothing to your health.

If you chose a Monster:

You may either fight it barehanded or with an equipped Weapon.  If you choose to fight the Monster barehanded, its full value is subtracted from your health and the card discarded. If you choose to fight the Monster with your equipped Weapon, it is placed face up on top of the weapon (and on top of any other Monsters on the Weapon). The Weapon's value is subtracted from the Monster's value and any remaining value from your health. 

Once a Weapon is used on a monster, the Weapon can then only be used to slay Monsters of a lower value (less than equal) than the previous Monster it had slain.  Once you have chosen 3 cards (such that only one remains), your turn is complete. Leave the fourth card face up in front of you as part of the next Room.

This Version

Use the File menu for a new game if you don't want to complete your existing run. You can clear scores from the File menu and view them from the View menu.

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